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| OBJECTIVE: |
Create 3D characters and props to bring the game world to life |
SKILLS
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3D Studio Max · Adobe Photoshop · Autodesk Maya
Macromedia Flash · Adobe After Effects · Adobe Dreamweaver
Life Drawing · Digital Painting · Color Theory · 2D / 3D Animation
Concept Development · Storyboarding · Sequential Art |
EMPLOYMENT
SUM 2008
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Workbook Writer, Digipen Institute of Technology, Redmond WA
· Created framework, text and images, for the Level 2 Animation
Workshop workbook with chapters about modeling, texturing,
rigging, and animation for 3d Studio Max |
2005-2008
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Game Tester, Volt Technical Resources, Redmond WA
· Tested released and unreleased features of XBOX 360 and LIVE |
2004-2005
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Graphics Editor, Ash Grove Audiobook Exchange, Silverdale WA
· Used Adobe Photoshop to scan and create audiobook images
for web use |
2004-2005
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Courtesy Clerk, JoAnn ETC, Silverdale WA
· Used and learned diplomacy skills and worked as a team with
coworkers |
PROJECTS
2008-2009
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“Team Castle”, 3D Game Project
Lead character modeler · Environment Modeler |
2007-2008
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“One Moon”, 3D Game Project
Concept Artist · Character / Environment Modeler |
2007-2008
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“The Gift”, 3D Animated Short
Concept Artist · Character / Environment Modeler · Rigger · Animator |
EDUCATION
2005-2009
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BFA in Production Animation, Digipen Institute of Technology
· Worked on team projects with deadlines |
REFERENCES
Available upon request
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